$ whoami
I compose for games with a focus on tension, space, and release.
Years in drumline and recording with a Berlin post-punk band shaped my sensitivity to rhythm and ensemble, while a deep love of video game scores and time inside EDM scenes expanded that into electronic and hybrid sound worlds. My work ranges from minimal, atmospheric textures to rhythm-forward electronic tracks.
With a background in software engineering, I think in systems as much as in melody, bringing experience in composition, sound design, and audio implementation.
I'm drawn to sci-fi and exploratory worlds, especially projects that value immersion over spectacle. When I'm not writing music, I'm experimenting with unusual audio chains, coding side projects, or playing indie metroidvanias.
Currently open to collaborations.