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Logan Gabriel git:(main) electronic music for video games for games
now playing: game audio reel (2026)
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Original game soundtrack for a sci-fi, incremental game

commit 0479fd3 · Progress Racer RPG - Soundtrack · 2026

Film reel, including original scores and re-scores

commit 0e1b83a · Film Reel (2025) · 2025

3 track EP featuring the grittier side of electronic music

commit 0dafca6 · noise_array EP · 2024

Idle game set in the GoT universe, released by That Silly Studio & Devolver Digital

commit 0c2019a · Game of Thrones: Tale of Crows · 2023

Main game music for the game "Pick Pack Pup", released on Playdate

commit 0a3e27d · Pick Pack Pup - Soundtrack · 2022

180g black/red limited edition double vinyl, designed by game developer Jake Hollands and produced by Black Screen Records

commit 0f55991 · SPACEPLAN OST Limited Edition Vinyl · 2021

5 track EP featuring a mix of electronica and ambient tracks

commit 060d4b7 · Hyperviolet EP · 2021

Incremental clicker game for PC and mobile, released by Devolver Digital

commit 0dce553 · SPACEPLAN - Music and Sound Design · 2020

$ whoami

I compose for games with a focus on tension, space, and release.

Years in drumline and recording with a Berlin post-punk band shaped my sensitivity to rhythm and ensemble, while a deep love of video game scores and time inside EDM scenes expanded that into electronic and hybrid sound worlds. My work ranges from minimal, atmospheric textures to rhythm-forward electronic tracks.

With a background in software engineering, I think in systems as much as in melody, bringing experience in composition, sound design, and audio implementation.

I'm drawn to sci-fi and exploratory worlds, especially projects that value immersion over spectacle. When I'm not writing music, I'm experimenting with unusual audio chains, coding side projects, or playing indie metroidvanias.

Currently open to collaborations.

get in touch

brands i've worked with