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Logan Gabriel git:(main) electronic music for video games for games
loaded: game audio reel (2026)
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Original game soundtrack for a sci-fi, incremental game

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commit 0479fd3 · Progress Racer RPG - Soundtrack · 2026

Film reel, including original scores and re-scores

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commit 0e1b83a · Film Reel (2025) · 2025

3 track EP featuring the grittier side of electronic music

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commit 0dafca6 · noise_array EP · 2024

Idle game set in the GoT universe, released by That Silly Studio & Devolver Digital

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commit 0c2019a · Game of Thrones: Tale of Crows · 2023

Main game music for the game "Pick Pack Pup", released on Playdate

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commit 0a3e27d · Pick Pack Pup - Soundtrack · 2022

180g black/red limited edition double vinyl, designed by game developer Jake Hollands and produced by Black Screen Records

commit 0f55991 · SPACEPLAN OST Limited Edition Vinyl · 2021

5 track EP featuring a mix of electronica and ambient tracks

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commit 060d4b7 · Hyperviolet EP · 2021

Incremental clicker game for PC and mobile, released by Devolver Digital

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commit 0dce553 · SPACEPLAN - Music and Sound Design · 2020

$ whoami

I compose for games with a focus on tension, space, and release.

Years in drumline and recording with a Berlin post-punk band shaped my understanding of rhythm and ensemble, while a deep love of video game scores and time inside EDM scenes expanded that into electronic and hybrid sound worlds. My work ranges from minimal, atmospheric textures to rhythm-forward electronic tracks.

With a background in software engineering, I think in systems as much as in melody, bringing experience in composition, sound design, and audio implementation.

I'm drawn to sci-fi and exploratory worlds, and especially projects that value immersion over spectacle. When I'm not writing music, I'm coding side projects, deck-building, or playing indie metroidvanias.

Currently open to collaborations.

get in touch