$ whoami
I compose for games with a focus on tension, space, and release.
Years in drumline and recording with a Berlin post-punk band shaped my understanding of rhythm and ensemble, while a deep love of video game scores and time inside EDM scenes expanded that into electronic and hybrid sound worlds. My work ranges from minimal, atmospheric textures to rhythm-forward electronic tracks.
With a background in software engineering, I approach audio from both a creative and technical mindset, bringing experience in composition, sound design, and audio implementation.
I'm drawn to sci-fi, exploratory worlds, and indie projects that prioritize deep immersion. When I'm not writing music, I'm coding side projects, deck-building, or playing indie metroidvanias.
Currently open to collaborations.