$ whoami
I compose for games with a focus on tension, space, and release.
Years in drumline and recording with a Berlin post-punk band shaped my understanding of rhythm and ensemble, while a deep love of video game scores and time inside EDM scenes expanded that into electronic and hybrid sound worlds. My work ranges from minimal, atmospheric textures to rhythm-forward electronic tracks.
With a background in software engineering, I think in systems as much as in melody, bringing experience in composition, sound design, and audio implementation.
I'm drawn to sci-fi and exploratory worlds, and especially projects that value immersion over spectacle. When I'm not writing music, I'm coding side projects, deck-building, or playing indie metroidvanias.
Currently open to collaborations.